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Standart Autodesk 3ds Max 2011 SP1 x32-x64



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Autodesk 3ds Max 2011 SP1 x32-x64


Autodesk 3ds Max 2011 is a comprehensive, integrated solution for 3D modeling, animation and rendering solutions for professionals in the field of game development, visual effects and design.
Main features of 3D Studio Max:

3D modeling - in Autodesk 3ds Max and Autodesk 3ds Max Design presents the most complete sets of tools for 3D modeling in the industry:
Modeling capabilities with polygons, splines and non-uniform rational B-splines (NURBS) can effectively create parametric and organic objects.
A set of modeling tools Graphite, which includes over 100 tools for modeling using polygons and create a 3D arbitrary shape, opens the door for the development of creative thought.
ProOptimizer technology provides high accuracy control points and edges of the object. Number of selected objects can be reduced to 75% without sacrificing detail.
Tools smoothing of polygonal meshes, and work with Subdiv-surfaces can thrash out the fine detail and optimize the network for interactive manipulation and rendering.

Shadowing, and work with textures - a wide range of coloring, blending layers of textures and configuration as well as easy tracking of objects in the scene:
Creative possibilities of working with textures, including the placement of a mosaic, mirror, decals, blur, causing the splines, stretching texture UV, eliminating distortions, fixing texture UV, UV-export templates, etc.
Slate Material Editor allows you to simulate the shading of any level of complexity, using an extensive library of textures, images, samples of materials and procedural textures.
Function of rendering texture allows you to "bake" the parameters of materials and illumination of each object in the new texture map.

Animation - advanced tools to help you make intelligent, believable characters and implement high-quality animations:
Tools Character Animation (Character Animation Toolkit, CAT), two-legged creatures, and the crowd can effectively carry out the procedural animation and rigging.
Modifiers Skin and CAT Muscle allow for precise and smooth control of skeletal deformation while moving the bones.
You can equip the complex mechanisms and non-standard characters skeletons using bone 3ds Max, modules solving the inverse kinematics (IK) and customizable snap-in.
Combining one-or bilateral relations between the controllers allows you to create a simplified user interface animation.
Objects CAT, Biped and 3ds Max can be animated using layers, which makes working with very dense data capture movement without breaking the key frames.

Modeling the dynamics and effects - proven effective tools to help create the dynamics and effects:
Built-in clothes modeling allows you to transform into clothes virtually any 3D objects, and create garments from scratch. Then they can modify and animate.
You can apply the effects of fur and hair, as well as other effects on the basis of strands (eg, grass), and high precision control of their styling and animation.
You can develop complex event-driven particle effects (such as water, fire, spray or snow) and manage them using expressions, scripts and direct manipulation.

Rendering - powerful 3D rendering to help you get a stunning image quality in less time:
You can perform high-quality pre-visualization, animation, and prepare marketing materials, using innovative high-performance rendering Quicksilver.
Renderer mental ray ® enables you to quickly customize photorealistic lighting and custom shaders.
Unlimited opportunities for batch rendering in mental ray can effectively utilize network resources and perform the rendering faster.
Reveal ? system allows you to visualize certain areas as the viewport, and in the frame buffer.
Simultaneous results of several rendering passes, including images with a wide dynamic range (HDR) from the architectural and design materials, module 3ds Max ® Composite.

Integration of workflow - import data from different sources and adjusted data transfer Autodesk 3ds Max and Autodesk 3ds Max Design between files, applications, users and workstations:
Technology Autodesk ® FBX ® allows you to communicate with the leading 3D applications including Autodesk ® Maya ® - a program for 3D animation, modeling, visual effects, rendering and compositing; Autodesk ® Mudbox ? - software for 3D digital sculpture and drawing textures as well as Autodesk ® Revit ® Architecture - a program for designing buildings.
Non-destructive procedures for linking files allow you to work effectively with changes in the original design data created in applications Autodesk, supporting export in the format FBX.
Import data from 3D Solids, CAD Autodesk ® Inventor ® directly into Autodesk 3ds Max and Autodesk 3ds Max Design.
The possibility of combining the data in more than 30 2D and 3D formats, including 3ds, AI, DEM, XML, DDF, DWG, DXF, FBX, DAE, IGES, IPT, IAM, OBJ, STL, VRML, FLT, SAT, and SKP.

Collaboration - Multiple users can collaborate on complex scenes, sharing data:
You can increase the speed of the stage and to reduce memory consumption by temporarily unloading containers from a viewport to the conservation of their relationship with the stage and loading them back as needed.
You can move, delete, copy and preserve sites of containers.
You can use containers to override the properties of objects in the organization of the scene, without affecting the organization of the layers (similar to working with nested layers).
The ability to bind containers created by different users, in one scene, as well as changes in containers of other users allows us to work together more flexible and prevent unauthorized changes.

What's New in 3D Studio Max 2011:
Material Editor Slate. You can easily perform visualization and editing of the relationship between the components of materials. Slate - a new editor-structured materials in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 - allows to significantly improve performance when creating and editing complex networks of materials. Intuitive schematic structure designed to support the vast amount of material in accordance with modern requirements for visualization.
Local edit boxes. Significantly improved the process of working with containers allows for the imposition of a local non-destructive editing on external data. Shortening project implementation can be achieved by working in parallel: when one user iteratively edits the unlocked side of the container, the other at this time could drill core data. Multiple users can simultaneously apply changes to various elements of one container, while simultaneously editing a single component is prohibited.
Improved modeling and texturing. In Autodesk 3ds Max 2011 and 3ds Max Design 2011 toolkits Graphite and Viewport Canvas complemented with new capabilities to help speed up 3D modeling and work with textures:
Advanced tools for 3D painting and texture editing on viewport
Draw the geometry in the scene by the object brushes
The new interface for editing brushes UVW-coordinates
Interactive feature extending edge loops
The mapping of materials on the viewport. New ability to view materials and texture maps 3ds Max and 3ds Max Design for viewport allows you to design and detail the scene in an interactive environment without the constant need to re-render. Artists and designers can make decisions in context, closest to the final draft, which helps to reduce the number of errors and contributes to the creative part of the workflow.
Autodesk 3ds Max Composite. Improve the render pass and put them in frames with natural movement allows 3ds Max ® Composite - a full-featured, high performance layout with support for HDR, based on technology developed by Autodesk ® Toxik ®. A set of functions 3ds Max Composite allows coding, color correction, tracking, projecting camera, raster and vector paint, warped-based splines, blur, depth of field settings, as well as support for stereoscopic images.
File link with Autodesk Revit Architecture by Autodesk FBX. Getting the design changes from the Autodesk ® Revit ® Architecture is possible thanks to the technology file connection Autodesk ® FBX ®. Such an intelligent data management helps reduce the need for refinement of visualization, when the original draft to make any changes. Thus, the implemented nonlinear decision making processes, and provides an iterative collective work process. Designers can also use the new import options for grouping of incoming materials, which helps optimize and simplify management of complex data sets.
Context interface for direct manipulation. New contextual user interface for polygonal modeling helps save time and concentrate on creative tasks. It eliminates unnecessary movement of the mouse. Modellers can interactively manipulate the properties and enter data directly into the desired point on the viewport and view the preliminary results before making changes.
Integrated set of tools for character animation (CAT). Set of tools for character animation (Character Animation Toolkit, CAT) allows you to create and control the characters, to work with layers, dual boot, storage, redistribution and reflection animation. CAT is now fully integrated into Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011, thus, extended system of rigging and animation is available in the original package. With this affordable and flexible set of tools, experts in the animation can get better results in less time, even with the default settings. When working on complex configurations of characters you can completely reconfigure the snap-fit your needs, using arbitrary morphology, behavior scenarios and procedural controllers.
Customizing the User Interface. Customizable user interface layout options to help maximize the free workspace, displaying on the screen only those functions that are required for certain tasks. Personalized interface configuration may include commonly used actions and macros. The mapping of these configurations can be switched by pressing the button or key combination.
Improved import from Autodesk Inventor. Take advantage of Smart Data technology while working on digital prototypes in Autodesk ® Inventor ®. Significantly improved ability to import data in Inventor Autodesk 3ds Max and 3ds Max Design:
No longer requires installed Inventor on the same computer.
Solid objects can be imported as a body of 3ds Max.
Improved support for materials, surfaces and compositions.
Built-in import / export of solid models. Nondestructive import and export of surfaces and bodies between Autodesk 3ds Max, 3ds Max Design and several other applications that support the file format SAT, including: Autodesk ® Revit ® Architecture, Rhino, SolidWorks ®, and form ? Z ®. Imported mating surfaces, solid models and designs are presented as the "body» 3ds Max Design, while maintaining the original mathematical description of the surface. This ensures no distortion when displaying cuts and openings, and also allows you to use different settings for the interactive mosaic display and rendering. Before exporting to the original application of the body can be edited using deformers.
Import files Google SketchUp. You can more efficiently imported into Autodesk 3ds Max and 3ds Max Design Files Google ® SketchUp ? (SKP) versions 6 and 7. Improved module import files SketchUp supports the following elements: layers, groups, components, materials, cameras and a system of natural lighting, and also supports direct import of files SketchUp from Google 3D Warehouse.
Library materials Autodesk. New Library Materials Autodesk enables transmission of data on materials between multiple applications Autodesk. Applications supported Autodesk: AutoCAD ®, Autodesk ® Inventor ® and Autodesk ® Revit ® Architecture, Autodesk ® Revit ® MEP, as well as Autodesk ® Revit ® Structure. This provides one correspondence of data that can be clearly defined and constant appearance of the results of rendering. Thus, eliminating the need for a revision of materials after importing data. Procedure of the convenient and customary, all supported by about 1200 materials, which help set the scene of any complexity.
Saving in previous version. To ensure the management of the transition to the Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 has the ability to save scene files in a format compatible with the version 2010. This allows you to take advantage of the 2011 version even before the entire studio and all clients will be ready to adapt to new workflow.
Updated Add-OpenEXR. The updated software upgrade OpenEXR import / export images support an unlimited number of layers in a single EXR-file, and automatically saves the rendering elements and G-Buffer channels in the layers EXR-file. Thus, the improved interaction with 3ds Max Composite and several other systems compositing.
The mechanism of the hardware rendering Quicksilver. You can perform pre-visualization, animation, working on design and produce marketing materials, using Quicksilver. This new module hardware rendering, which allows you to create high-quality images with incredibly high speed. A new multithreaded rendering mechanism in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 uses the resources of both central and graphics processor is supported by elements of the alpha and z-buffer, depth of field, motion blur, dynamic reflections, zonal, photometric and volumetric shading effects of reflected light, precise adaptive shadow maps, as well as the possibility of rendering images with a resolution greater than the current screen resolution.

Autodesk 3ds Max 2011 SP1 + Rus Autodesk 3ds Max 2011 SP1 + Rus


System requirements:
Operating System: Microsoft ® Windows ® 7 Professional, Microsoft ® Windows Vista ® Business (SP2 or higher) or Microsoft ® Windows ® XP Professional (SP2 or higher)
For the overall animation and playback of individual parts and products of small and medium difficulty (not more than 1000 items ili100000 polygons):
Processor Intel ® Pentium ® 4 with a clock speed of 1.4 GHz or equivalent AMD ® processor with SSE2 technology
2 GB RAM (4 GB recommended)
2 GB of swap space (4 GB recommended)
3 GB of free hard disk space
Graphics card that supports Direct3D ® 10, Direct3D 9 or OpenGL ® (at least 256 MB of memory for your video card, 1 GB recommended or higher)
Three-button mouse driver
DVD-ROM drive
Browser Microsoft ® Internet Explorer ® 7.0 or later or Mozilla ® Firefox ® 2.0 or later
Connecting to the Internet to download files, and access to Autodesk ® Subscription Aware

Installation Procedure:
Install the program and register (instructions in the archive)
Russify
Install SP1 (if desired)
Reboot





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