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Portal
OS: Microsoft® Windows® 2000/XP/Vista CPU: Pentium 4 @ 1.7 GHz Memory: 512 Mb Video Memory:128 Mb GeForce 3 / ATI Radeon 8500 HDD: 1.6 GB Free Download Kod:
http://www.fileserve.com/file/EDNAB49 http://turbobit.net/7q6iqihztjae.html OS: Microsoft® Windows® ?? SP2 / Vista / 7 CPU: Core 2 Duo 2.4 GHz / Memory: 1/2 Gb (XP/Vista,7) / Video Memory: 256 Mb - ATI 1300XT / GeFor?e 7600 / HDD: 15 GB free Download Kod:
http://www.fileserve.com/file/UU7GNgs http://www.fileserve.com/file/FC5WTkg http://turbobit.net/vhdlyaptovk5.html http://turbobit.net/mrjpalz1r9hc.html OS: Windows XP (SP2) / Windows Vista / CPU: Pentium D 805 / Athlon X2 3800 + / Memory: 1 GB (XP) / 2 GB (Vista) / Graphics Card: Radeon HD 2600 XT / GeForce 6800 / HDD: 11 GB of disk space Download Kod:
http://www.fileserve.com/file/ZsxtmPy http://www.fileserve.com/file/bsS9j5T http://turbobit.net/vzif4l5uca86.html http://turbobit.net/h6qda3w5yp1f.html Bu mesaj; uzeyir90 tarafından '17.11.10 - 12:48' tarihinde değiştirildi. Sebep: Üst üste birden fazla mesaj yazamazsınız. |
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The Witcher Gold Edition
OS: Windows XP (SP2) / Windows Vista / CPU: Pentium 4 @ 2.4 GHz / AMD Athlon 2800 / Memory: 1 Gb (XP) / 2 GB (Vista) / Graphics Card nVidia GeForce 6600 / ATI Radeon 9800 / HDD: 8.5 Gb free rarpass: fullinndir.com Download Kod:
http://www.fileserve.com/file/2XPcdm2 http://www.fileserve.com/file/suYVpjW http://turbobit.net/q325qz5nb9mt.html http://turbobit.net/5w0rh3etza8f.html |
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Company of Heroes Opposing Fronts
Windows XP or Windows Vista / 2.0GHz Intel Pentium 4 or AMD Athlon XP or equivalent. SSE capable processor required. / 512MB RAM (1.0 GB for Windows Vista) / 9.0 GB of uncompressed free hard disk space / DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent. / DirectX 9.0c compatible sound card 1. MOunt 2. Install 3. Use Crack 4. Use Key: 4825-03cf-668e-1765-fd43 5. When asked for COH Opposing Fronts Disc - Just Press Continue 6. Enjoy the game Download Kod:
http://www.fileserve.com/file/99tJNdE http://turbobit.net/ehi9kje0yp8g.html Gears of War OS: Windows XP/Vista / Processor: Pentium 4 @ 2.4 GHz or AMD Athlon @ 2 GHz / Memory: 1 GB / Hard Drive: 12 GB Free / Video Memory: nVidia GeForce 6600, ATI X700 / Sound Card: DirectX Compatible / DirectX: 9.0c 1. Mount or Burn iso 2. Install 3. Copy Crack over original files 4. Play! Download Kod:
http://www.fileserve.com/file/2zgx6me http://www.fileserve.com/file/s9ZcqVj http://turbobit.net/jo8fgli2rf0z.html http://turbobit.net/2ak797q9nv0v.html Grand Theft Auto Episodes From Liberty City Operating System: Windows Vista Service Pack 1 / Windows XP Service Pack 3 / Processor: Intel Core 2 Quad 2.4 GHz, AMD Phenom X3 2.1 GHz / Memory: 2.0 GB (Windows XP) 2.5 GB (Windows Vista) / Hard Drive: 18 GB of free space / Video Card (graphics): 512 MB Nvidia 8600 / 512 MB ATI 3870 / Sound Card: 100% DirectX 9.0c compliant card / DirectX: DirectX 9.0c Download Kod:
http://www.fileserve.com/file/3ZMsHJW http://www.fileserve.com/file/XjeFY9q http://turbobit.net/amfa9iy2fiow.html http://turbobit.net/71aiotscptlr.html |
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James Bond 007 Quantum Of Solace
OS: Windows XP/Vista/7 / Processor: Intel Core 2 DUO @ 2.13 GHz/Athlon 64 X2 4600+ / Memory: 1 GB on Windows XP/2 GB on Windows Vista / Hard Drive: 8.5 GB Free / Video Memory: 512 MB (nVidia GeForce 7900 GTX/ATI Radeon 1900XT) / Sound Card: DirectX Compatible / DirectX: 9.0c Download Kod:
http://www.fileserve.com/file/PAGkkhF http://www.fileserve.com/file/GRx4Qrf http://turbobit.net/ba6mcvl7j1h5.html http://turbobit.net/6py3bpaanov8.html OS: Windows XP, Vista, or 7 / Processor: Dual core CPU (any Core 2 Duo or better) / Memory: 1GB RAM / Graphics: DirectX 9, Shader Model 3 compliant graphics card(GeForce 8800, GeForce GT220 and above) / DirectX®: DirectX 9.0c Download Kod:
http://turbobit.net/drg7xsfaxo8l.html http://www.fileserve.com/file/pGjQ46c http://www.fileserve.com/file/QzjpSMj Mount & Blade Warband [Repack] Great to see the excitement about the expansion pack. We were very excited as well and looking foward to sharing the news with the community. I see that there are some valid concerns. Let me address them briefly here: -Multiplayer will not be the only new feature in the expansion pack and we`ll do our best to improve other aspects of the game. -The main reason we wanted to include multiplayer is so that we can play it ourselves. You can be sure we\'ll do our best to make it fun. I hate exploits and unrealistic tactics in games as much as you, so we\'ll do our best to avoid those. We\'ll also no doubt have some sort of beta program so we\'ll get feedback from the players before any features are finalized. -Players will definitely be able to run their own servers, though we want to have some official servers as well. -Actually, our publishers have never interfered with our creative vision. The reason I opted for implementing multiplayer battles instead of focusing on cooperative multiplayer is because cooperative mp is even more difficult than what we are doing now (since you have to handle map movement, parties, various menu windows and everything else) while at the same time, it is much more restrictive. With the current system, apart from playing against humans, you\'ll be able to team up with your buddies against any number of AI opponents and play a cooperative game (albeit without the campaign aspect) so in a sense we\'ll have the best of two worlds. -We are trying to be very careful to keep compatibility with the existing module system. (So far the only incompatibility is in module_animations) Therefore, porting will hopefully be very easy. -Of course everything is not rosy and come out we are still at a very early stage and wondering how we\'ll overcome various hurdles. Compansating for lag is a particular problem, since the game allows you to become up close and personal with your enemies and observing your opponents moves and countering them is so essential. We are trying to be creative here and we\'ll adjust the gameplay if necessary, but there is only so much we can do and if you are on a slow connection or if the server you are playing at is too far your game may inevitably become somewhat sluggish compared to the single player game. We\'ll of course try our best to keep that to a minimum. Anyway, thanks for your feedback. I am looking forward to find out how this will come out along with everyone else. Microsoft® Windows ?? SP2/Vista/7 CPU 1,8 GHz, RAM 512/1024 (XP/Vist,7) Mb / VRAM 128 PS 32bit DirectX 9.0 HDD 1.2 Gb Download Kod:
http://www.fileserve.com/file/yxgCWN6 http://www.fileserve.com/file/8StfsrG Operation Flashpoint 2 Dragon Rising OS: Windows XP SP2/Vista/7 / Processor: Dual Core CPU @ 2.4 GHz / Memory: 1 GB / Hard Drive: 8 GB Free / Video Memory: 256 MB (NVIDIA GeForce 7900 GT) / Sound Card: DirectX Compatible / DirectX: 9.0c Download Kod:
http://www.fileserve.com/file/uHve9Z6 http://www.fileserve.com/file/q5nJGfk OS: Windows XP/Vista/7 / Processor: Intel Core 2 DUO @ 2.13 GHz/Athlon 64 X2 4600+ / Memory: 1 GB on Windows XP/2 GB on Windows Vista / Hard Drive: 8.5 GB Free / Video Memory: 512 MB (nVidia GeForce 7900 GTX/ATI Radeon 1900XT) / Sound Card: DirectX Compatible / DirectX: 9.0c Download Kod:
http://www.fileserve.com/file/PAGkkhF http://www.fileserve.com/file/GRx4Qrf http://turbobit.net/ba6mcvl7j1h5.html http://turbobit.net/6py3bpaanov8.html OS: Windows XP, Vista, or 7 / Processor: Dual core CPU (any Core 2 Duo or better) / Memory: 1GB RAM / Graphics: DirectX 9, Shader Model 3 compliant graphics card(GeForce 8800, GeForce GT220 and above) / DirectX®: DirectX 9.0c Download Kod:
http://turbobit.net/drg7xsfaxo8l.html http://www.fileserve.com/file/pGjQ46c http://www.fileserve.com/file/QzjpSMj Mount & Blade Warband [Repack] Great to see the excitement about the expansion pack. We were very excited as well and looking foward to sharing the news with the community. I see that there are some valid concerns. Let me address them briefly here: -Multiplayer will not be the only new feature in the expansion pack and we`ll do our best to improve other aspects of the game. -The main reason we wanted to include multiplayer is so that we can play it ourselves. You can be sure we\'ll do our best to make it fun. I hate exploits and unrealistic tactics in games as much as you, so we\'ll do our best to avoid those. We\'ll also no doubt have some sort of beta program so we\'ll get feedback from the players before any features are finalized. -Players will definitely be able to run their own servers, though we want to have some official servers as well. -Actually, our publishers have never interfered with our creative vision. The reason I opted for implementing multiplayer battles instead of focusing on cooperative multiplayer is because cooperative mp is even more difficult than what we are doing now (since you have to handle map movement, parties, various menu windows and everything else) while at the same time, it is much more restrictive. With the current system, apart from playing against humans, you\'ll be able to team up with your buddies against any number of AI opponents and play a cooperative game (albeit without the campaign aspect) so in a sense we\'ll have the best of two worlds. -We are trying to be very careful to keep compatibility with the existing module system. (So far the only incompatibility is in module_animations) Therefore, porting will hopefully be very easy. -Of course everything is not rosy and come out we are still at a very early stage and wondering how we\'ll overcome various hurdles. Compansating for lag is a particular problem, since the game allows you to become up close and personal with your enemies and observing your opponents moves and countering them is so essential. We are trying to be creative here and we\'ll adjust the gameplay if necessary, but there is only so much we can do and if you are on a slow connection or if the server you are playing at is too far your game may inevitably become somewhat sluggish compared to the single player game. We\'ll of course try our best to keep that to a minimum. Anyway, thanks for your feedback. I am looking forward to find out how this will come out along with everyone else. Microsoft® Windows ?? SP2/Vista/7 CPU 1,8 GHz, RAM 512/1024 (XP/Vist,7) Mb / VRAM 128 PS 32bit DirectX 9.0 HDD 1.2 Gb Download Kod:
http://www.fileserve.com/file/yxgCWN6 http://www.fileserve.com/file/8StfsrG Operation Flashpoint 2 Dragon Rising OS: Windows XP SP2/Vista/7 / Processor: Dual Core CPU @ 2.4 GHz / Memory: 1 GB / Hard Drive: 8 GB Free / Video Memory: 256 MB (NVIDIA GeForce 7900 GT) / Sound Card: DirectX Compatible / DirectX: 9.0c Download Kod:
http://www.fileserve.com/file/uHve9Z6 http://www.fileserve.com/file/q5nJGfk Bu mesaj; uzeyir90 tarafından '10.12.10 - 14:20' tarihinde değiştirildi. Sebep: Üst üste birden fazla mesaj yazamazsınız. |
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Prison Break
OS: Windows XP/Vista/7 / Processor: Pentium 4 @ 2 GHz or AMD Equivalent / Memory: 1 GB / Hard Drive: 2 GB Free / Video Memory: 256 MB (NVIDIA GeForce 7800/ATI Radeon X1800) / Sound Card: DirectX Compatible / DirectX: 9.0c Download Kod:
http://www.fileserve.com/file/kHNgRQP OS: Windows 98/ME/2000/XP / Processor: Pentium 2 @ 300 MHz / Memory: 64 MB Hard Drive: 150 MB Free / Video Memory: 8 MB / Sound Card: DirectX Compatible Download Kod:
http://turbobit.net/erzvc0yrgtea.html The Scourge Project Episode 1 and 2 Operating System: Microsoft Windows XP (with SP3) / Windows Vista (with SP1) / Windows 7 / Processor : Intel Core 2 Duo at 1.8 GHz or Equivalent AMD / Video Card : 256 MB VRAM – DirectX 9.0 Compatible with Pixel Shader 3.0 Support (nVidia GeForce 6800 GT or better / ATI Radeon X1600 Pro or better) / Memory : 1 GB for Windows XP / 2 GB for Windows Vista & Windows 7 / Hard Disk : 5.4 GB of free Hard Drive Space / Sound : DirectX 9.0 Compatible Sound Card / Direct X : 9.0c 1. Unpack release 2. Mount image or burn it 3. Install 4. Copy the content from the SKIDROW folder on the DVD to your installation directory and overwrite 5. Play the game Download Kod:
http://turbobit.net/sbgc4g9vuujb.html Tomb Raider Anniversary OS: Microsoft Windows 2000, XP, Vista, 7 / CPU: Pentium 3 1.4GHz or Athlon XP 1500+ / RAM: 256MB (for Windows 2000/XP) / 512MB (for Windows Vista, 7) GRAPHICS: 100% DirectX 9.0c compatible 64MB 3D Accelerated Card with TnL (GeForce 3Ti/Radeon 9 series) / SOUND: Microsoft Windows 2000/XP/Vista compatible sound card (100% DirectX 9.0c compatible) / HARD DRIVE: 4GB free disk space Download Kod:
http://turbobit.net/x3y118ruw36h.html http://turbobit.net/s7s0dz1t72d9.html |
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Need For Speed Undercover
OS: Windows XP/Vista CPU: Pentium 4 @ 2.8 GHz / Equivalent (3.0 GHz on Vista) Memory: 1 GB / Video Memory: nVidia GeForce 6500 / ATI Radeon 9500 or better HDD: 8 Gb free 1. Burn or mount the image. 2. Install the game using the keygen found in the Crack folder. 2. Copy the content of the Crack dir to your installation folder. 4. Play the game. Download Kod:
http://turbobit.net/blilkvujk3z0.html |
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Call Of Duty Black Ops
Action (Shooter) / 3D / 1st Person OS: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7 CPU: Intel Pentium Dual Core E6500 2.93GHz / AMD Athlon II X2 260 Memory: 2 GB for XP / 3GB for Vista & 7 Video Memory: nVidia GeForce GTS 240 / Radeon HD 3870 HDD: 15 GB of free Hard Drive Space Kod:
http://turbobit.net/xuet6cbn16ji.html |
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Apache Air Assault [Eng-Rus] [RePack]
Simulator OS: Windows® XP SP 3 (32-64 bits) / Windows Vista® (32-64 bits) / Windows 7® (32-64 bits) CPU: Intel Pentium 4 3200 or Higher Memory: 2 GB Windows® XP / 3 GB Windows Vista® – Windows 7® Video Memory: NVIDIA GeForce 8600 or ATI Radeon X1950 (256 MB) HDD: 4 GB of free Hard Drive Space Kod:
http://turbobit.net/493178l12wne.html |
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FIFA 11 [RePack]
Sport (Soccer) / 3D OS: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7 CPU:Intel Core 2 Duo at 1.8 GHz / Athlon 64 X2 Dual Core 5400+ Memory: 1 GB RAM (2 GB required for Windows Vista / Windows 7) Video Memory: 256 MB VRAM – (NVIDIA GeForce 6800 or better / ATI Radeon X1600 or better) HDD: 13 GB of free hard drive space Kod:
http://turbobit.net/9acabpw5phu6.html |